Running the room is
the harder half.
The software takes a minute to learn. What follows is the part that actually decides whether a session lands, written for anyone standing at the front of a room.
01Run your first sessionWhat to do the first time, in order, including the two things people usually get wrong.02Which activity, and whenFive activities, and the honest answer about which moment each one is actually for.03Writing questions worth arguing aboutA question everyone gets right taught nobody anything. Here is how to aim for the middle.04What the report actually tells youScores are the least interesting number on the page. These are the ones worth reading.05Why a simulation beats a quizQuizzes test whether something was remembered. Simulations test whether it can be used.
Nothing here yet that you need?
The activity pages carry a step-by-step walkthrough of each one, with real screenshots of every screen.